If you’re playing on a controller, it’s mapped to one of the centre buttons, e.g. If you’re playing on keyboard, hitting C cycles through all 3 camera modes - normal, far, and first person. Kidding! But not really! First person mode is intense. This update delivers on that request, and also adds a new first person camera mode for masochists. There’s a clue in the release notes :)įollow for the latest news, screenshots and videosĮnjoy the (new) view(s)!Game cameras are a very subjective topic, and one of the most requested features is a far camera mode, pulled back from the vessel. Let me know on the Discord or the Steam Community boards if you find it. Oh, and there’s a bonus secret feature too, but I’ll leave that for you to find. On the plus side, you can now rescue yourself from Game Over by dropping through the time gate after the timer has hit zero. The frames of the time gates are now deadly to the player, and hitting one will result in immediate disintegration, so you have to be REAL CAREFUL. Track generation in general has also been improved to create a greater variety of track. You’ll see these at the later sections of Survival and Time Gate mode, occasionally in Daily Track mode and in the new “Ultra” track complexity setting for Race mode. The second big change is the addition of gaps in the track. This stage really blows you back in your seat! If you’re good enough, you can even trigger Stage 2 straight away, by triggering your boost at the EXACT MOMENT you go through a gate, propelling you at top speed from the start. Stage 2 kicks in after 1.5 seconds of boost, signified by a hotter orange flame. Stage 1 hits as soon as you boost, signified by a blue flame. As well as a higher top speed and faster acceleration, boost now happens in two stages. Three big gameplay changes in this update!įirstly, the boost system has been rewritten.
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